Thursday, December 9, 2010

BRAINS!

The first official Simple Adventure System module is currently in development and about to begin playtesting!

BRAINS! is a Zombie Survival module. The campaign takes place in a post-apocalyptic world overrun by the flesh-hungry undead.

Your party must fight to survive and gather resources. Some of you may die, some of you may even become Zombies yourselves, but if you can reach the Hazardous Epidemic Outbreak Center in time, you may just find some form of safety. The H.E.O.C. is located across the city from you, and you must fight your way through hordes of zombies to reach it. Everything is a weapon in this fast paced Zombie Survival adventure.

Stay tuned for updates on BRAINS!, the Zombie Survival module for the Simple Adventure System.

Monday, August 30, 2010

Clarifications: Range

Hello again,

In the 1.0 beta version of the manual, ranged attacks were not explicitly addressed. This is largely because we intend for game masters to govern the rules in their own way, not the way we dictate.

As a general rule of thumb, ranged attacks are treated just as regular attacks. Attack, dodge, defend. Ranged attacks, however, may be attempted from further away. Since character location and NPC location must be governed and tracked by the game master, it is up to him or her to determine if the target is in range. Also to be noted are obstacles that may be blocking the attacker's line of sight.

As a role-playing system driven by story telling, one must use common sense and logic to determine if a ranged attack is possible. This also applies to ranged spells, special attacks, etc...

I hope this helps clear up rules regarding ranged attacks!

Sunday, August 29, 2010

Beta than nothing!

Here it is!

I'm dubbing this the "Beta" version, because I'm interested in receiving feedback to improve the system. I'm debating on certain additions I want to make, but I don't want the manual to grow much larger than it already is. If you have any ideas for improvements, just leave a comment!

You can download the manual in PDF format here.

Saturday, August 28, 2010

10 Pages? No way!

Hello again.

I've managed to refine the core manual to only 10 pages! That's right. It takes only 10 pages for you to completely learn how to play and/or create a Simple Adventure System adventure.

The document is being read and re-read to catch any mistakes or anything that we may have forgotten to include. In the next week or so, the manual should be available via this blog in PDF format.

Following that, we plan to release modules and possibly some in-depth adventure creation templates and guides. We're kind of just tossing you the tools and saying, "Make what you want!" But since the Simple Adventure System is designed not only for veteran gamers, but also for casual gamers or people who are new to the Table Top Role-Playing genre, we will provide some jumping off points for people who want to get right in to the action with minimal effort.

Our first official module will most likely be a Basic Fantasy Adventure module. This will include a class package, race package, item package, leveling guide, fantasy-themed setting, and a small to medium length campaign.

You can expect this module to be available in the coming months following the release of the core manual. And remember, you do not need any of our official modules to play the game! You can easily create your own modules to make the game exactly what you and your gaming group want.

Check back soon for the downloadable PDF manual.

Thursday, August 26, 2010

What is the Simple Adventure System?

The final revisions and rewrites to the core manual are taking place now.

In the mean time, let me explain what the Simple Adventure System actually is.

It is a stripped down, straight-forward take on table top role-playing games. It focuses largely on story telling and character interactions. It can be a quick, fun, board-game like experience or it can be a long, intense campaign. The thing that makes the Simple Adventure System amazing is that it can be whatever you want. We do not tell you how to play, but rather encourage you to play as you see fit.

The system is modular. We provide the basic rules that govern a player's journey through a world of your creation. We will also periodically publish modules. These modules will first and foremost be a set of additional rules or modifications to the original rules. These additions and modifications will allow the system to work with the setting that the module is intended for.

For instance, a modern module may have rules governing cars, guns, law enforcement, etcetera. Because these things are not covered in the core manual, they must be addressed on a per-module basis depending on the setting of the module.

Also in these modules will be a campaign. This will include a story line, descriptions of places and characters along with maps and diagrams to assist a game master in leading their party through the game world.

These modules should be considered just a starting point. The goal is to get the Simple Adventure System in to the hands of gamers and see what they do with it. We would like to see players and game masters developing their own modules, rules additions, modifications, and more. But because this can be time consuming, and because the Simple Adventure System will also appeal to casual gamers, we intend to provide a few basic adventures to get things started.

For those of you who find traditional table top gaming daunting, consider this: The Simple Adventure System core manual will have no more than 20 pages. This manual provides everything you need to begin an adventure, with no additional rules necessary. Mind you, the core manual does not include classes or abilities, so character progression will be limited to simply increasing the three main attributes, but there is nothing stopping you from picking up the manual and starting an adventure immediately!

Stay tuned for more updates. The core manual should be up and available in the coming weeks.

Tuesday, August 24, 2010

Launched!

The Simple Adventure System is almost ready to be released to the public!

Stay tuned for updates regarding the free system.